Boar Knight
Boar Riders who know how to use their companions to their full potential are promoted to Boar Knights. While Boar Knights carry regular weapons, their real potential lies in the strength of their companion, due to their evergrowing bond.
Special Notes: This unit regains 4 HP at the beginning of its turn. If is poisoned, it will be cured of it instead.
Information
Advances from: | Boar Rider |
Advances to: | Boar Cataphract |
Cost: | 42 |
HP: | 66 |
Movement: | 7 |
XP: | 120 |
Level: | 2 |
Alignment: | chaotic |
ID | Boar Knight |
Abilities: | recovery |
Attacks (damage - count)
spear melee | 8 - 3 pierce | ||
trample melee | 13 - 2 impact | charge |
Resistances
blade | 30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | -10% | |||
cold | 10% | arcane | -30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 50% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | 3 | 40% | |
Mushroom Grove | 1 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |